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Experience

Technical Game Design Internship. Working on an unannounced title in pre-production. Worked hands in hands as a narrative designer with the creative director building the plot lines, script and characters. 

And of course, building game play features, prototyping them in UE5.

Mission Design Mentorship. Had the opportunity to learn mission design as a mentee in the 2023 Develop@Ubisoft Programm.

Student Project

Public University : Worked on game design, RGD, LRD, narrative design, learned Blender, Unity (C#) and Unreal 5. But also marketing, Project Management and UX design. A year dedicated to studying the video game industry, their process and also exploring video games as a form of art.

Private school : Worked on game design, project management, complete 3D workflow in Maya , ZBrush and Substance Painter, Unity (C#) and Unreal 4. But also marketing, sound design and UX design. All in the "industry" workflow, learning how to make a game as efficient as possible.

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